Living Arts College faculty and students attended the Game Developers Conference (GDC) in San Francisco March 7-9. Bigger and better than ever, GDC 2012 brought together a record-breaking 22,500 game professionals and industry luminaries from across the global community for five days of inspiring industry learning and dialogue. The main conference kicked off on Wednesday with GDC’s first-ever “Flash Forward,” a session that saw nearly 100 main conference speakers each take the stage for a forty-five second brief overview of their sessions in front of thousands of attendees.
Kwame Hawkins, Animation & Game Design Program Coordinator was one of the faculty members to chaperone the students. “One thing that stood out to me was the fact that there was space set aside for independent developers and student developers. There was an emphasis on companies wanting to talk to students and professors. I would highly encourage anyone interested in game development to attend,” said Kwame.
The conference featured over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcased all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also featured the fourteenth annual Independent Games Festival, where new, unpublished games competed for the attention of the publishing community, and the twelfth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.
Following the success of the show, organizers have announced that GDC 2013 will return to the Moscone Convention Center in San Francisco from Monday, March 25 to Friday, March 29, 2013.
Below are some of the comments from Animation & Game Design students that attended the conference this year:
“At GDC I met and talked to many lead game designers. They gave me helpful advice and criticism of my work. I had a great time and I can’t wait to go again.” -Katie Creel
“GDC presented an amazing, (hopefully) once in a lifetime experience for me; the day that I left for the trip, I found that my branding package was lost in the mail. I took it as a challenge and was still able to make tons of wonderful contacts as well as possible job prospects. Confidence, ingenuity, and happy accident taught me to better sell myself, regardless of any situation.” -Darrick Ingram
“While at GDC I got to see what a great networking opportunity it can be and how involved game studios and other companies are with the conference. I also enjoyed seeing the sights of the beautiful city of San Francisco. I feel I know more of what this industry expects from artists.” -Hunter Williams
“This trip to GDC was just as amazing as my first trip. I had the chance to network and get advice from industry professionals. Exploring San Francisco was the icing on the cake.” -Natalie Gordiano
“This has been my third trip to GDC and much like the first trip it has been a worthwhile venture. I can’t place value on the professionals I have talked with and the contacts I have made.” -Holly Rowland